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Abyss2D Graphics …quick preview.

May 27th, 2010 Rashaud Teague 1 comment

Maris Labs has been working on a graphics engine/framework/library called “Abyss2D”. Abyss2D sits on top of the Simple DirectMedia Layer and it is geared towards small graphic computing trying its best to leave a small footprint on the device it is running on. Abyss2D is being built with C++, with more C style coding in terms of memory management and file i/o… just personal preference.

Right now Abyss2D is in super beta/alpha I should not even be showing you screen shots below of what I’ve done with it in a test space shooter game that uses the basic features of Abyss2D. First I will state some of the features!

  • Interfacing with SDL made easy!
  • Sprite module, to easily blit images to the screen.
  • Sound module, queuing/playing sound affects and music with ease.
  • Portability between Linux (Ubuntu), Windows and Mac OS but sorry Linux first.
  • Safe memory management, you can load objects into the program and we’ll take care of destroying them when no longer needing them.
  • Font module for rendering text to the screen.
  • Animation, create cool animations of an object on the screen.
  • Networking TCP/IP.
  • Frame rate regulation.
  • Much more …

Now here are the screen shots of “Abyss – Spacewars”, a game I created to test some of the features listed above.

Hero [Red colored] Ship fighting their way through “Badies”:

Hero [Red colored] Ship fighting their way through

Game Over:

Game Over

I will try to get more done before the summer ends!

-Rashaud